

But to make this work you generally need to stack purchasing bonuses: Big Ben, Mercantilism, Mobilization/Skyscrapers.
CIVILIZATION REVOLUTION DEITY DOMINATION CODE
Sometimes, after finishing Tradition, I'll mix in Honor (mainly for Warrior Code and/or Discipline).The best opening policy tree for domination is Tradition.Outside of very special circumstances you should always be working every scientist specialist slot.If you could be building a University, Public School, or Research Lab, but you're not, you need a goddamn good reason for that. Most of your trade routes should be internal.Golden ages are nice, but the occasional natural golden age is of trivial significance compared to the value of the raw science and hammers from having more population.Especially early on: your goal should be to get your happiness up, and then right away, bring it back down to as close to 0 as you can with more growth. Population gives you both, so that's your focus.The value of a thing is absolutely co-extensive with the extent to which it contributes (directly, or indirectly) to one or both of those two demographics. Nothing has any value what so ever unless it can be priced in terms of science or hammers.Congratulations, you're now better than 90pct of civ players. Every single time a city grows, go to the city and lock the new citizen to a tile.

Do not automate workers, do not allow automated assignment of specialists, and enable citizen management and manually assign all your citizens by locking them to a tile. This goes for any victory type, but it's worth repeating: never let the AI make any decision for you.Here is my tier list for domination on Deity.ĭisclosure: I restart flat grassland and jungle capitals, and I mostly play for domination with a science win as a backup on big maps.Here's some generic advice for domination victory.
